I'm drawn to hard problems that reward creative thinking — where usability and scale push back and force better solutions. I like working with my hands and I want to build things that make a real difference in people's lives. Currently at Arista Networks.
Core member of a two-person mechanical team responsible for the end-to-end mechanical architecture of a modular network switch — covering chassis, line card, and switch module enclosures.
Required tight coordination across electrical, thermal, and manufacturing teams, balancing fixed mechanical constraints against electrical layout needs while meeting thermal targets.
Designed and deployed a pneumatic press fixture to replace error-prone manual methods for high-force PCB connector mating on the production floor.
Designed a dedicated PCB coupon testing fixture to replace a time-consuming manual setup, and managed design alignment with a new vendor through validation.
Developed a more robust rack-mount solution for larger systems by adapting an existing 2RU design to a 4RU form factor with a new toolless grounding feature.
Applied at Arista
CAD
Engineering
Hardware
Process
Core internship project: fully characterize a laser weld used in a group of automotive contactors to meet 10-year weld strength standards. Owned the project end-to-end — from designing test coupons and fixtures to running statistical analysis and delivering actionable findings.
The final deliverable gave the design team a reliable basis for reliability assurances and improved communication between design, process, and manufacturing teams.
Built a MATLAB program to automate Monte Carlo tolerance stack simulations — cutting turnaround from ~30 minutes to 5–10 minutes per run.
The internship sharpened how I think about design — good engineering decisions are grounded in data. I developed intuition for DFM tradeoffs and learned to turn messy test data into clear, convincing arguments for action.
Tools Used
CAD
Analysis
Methods
Domain
A minimal form factor 3-axis robotic arm designed, built, and controlled from scratch. The goal: a capable, compact arm that responds to user input in real time via an Xbox controller, using inverse kinematics to translate joystick input into precise joint motion.
First design used a custom 3D-printed planetary gearbox to handle transverse shaft loads. After testing, two things became clear: FDM tolerance limits significantly constrained gear mesh quality, and the motor shaft was far more robust than initially assumed.
Replaced the planetary gearbox with a set screw shaft collar that shares its set screw with the 3D-printed arm, locking both together. Smaller, fewer parts, dramatically easier to build. Iterating with cycloidal gearboxes to maximize torque without growing the form factor.
Design & Prototypes
Sponsored by The Aerospace Corporation, our team spent 15 weeks designing a modular rail system to support in-orbit satellite servicing and assembly — part of their goal of a functional in-orbit satellite factory by 2035.
An assembly robot extends a 3D-printed rail to a point of interest, dispatches single-function robots along the rail to perform operations, then fully retracts — leaving the satellite undisturbed. Full-surface access from a single central attachment point.
My primary design contribution replaced the previous twist-lock mechanism with a compliant snap-fit connector operable with simple linear actuation. Integrating the female end into the rail unit body turned it into negative space — with outsized effects on mass, print time, and storage density.
The connector design exceeded the scope of the capstone. Its performance prompted The Aerospace Corporation to adopt it into their own ongoing space engineering programs — a rare outcome for an undergraduate project.
Project Visuals